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The immense battles with thousands of various units at your command are simply epic. Shortcomings aside, Arms for Victory is bound to suck you into its fold in short order. With your armies assaulting in three different directions, there's precious little time to stop and smell the roses. Infantry units are still quite small even at the highest zoom level, but Arms for Victory is more about the bigger overall picture rather than minutia. The long-distance view allows you to select groupings of units more efficiently, while zooming in to a chaotic battle is good for getting a front seat for the show. Terrain features and water effects are also quite nice. A few minutes of battle in a heavily entrenched area will leave the earth scorched and pock-marked from artillery, grenades, mortar fire, and tank rounds. Forces can inhabit buildings for cover, but it's way more fun to roll a tank battalion in and decimate the area with fiery explosive goodness. As always, the destructive environments are excellent. The game looks great visually, and it's a substantial improvement from past Sudden Strike titles. The new 3D engine works wonders in the graphical department. Sorting units takes precious time and energy, but the pause button does let you take a moment to do just that if you have the patience. and path finding on the part of most tank units they'll slowly swivel around in a firefight while getting slammed or simply get hung up on terrain obstacles. Even this doesn't always work well due to particularly poor A.I. Unfortunately, players are not rewarded for taking the time to utilize these interesting play mechanics simply because it's far quicker to just group scores of units together and command them en masse.
#Sudden strike 3.5 drivers
It's possible to use medics to heal your wounded soldiers, send drivers to hijack abandoned enemy tanks, use engineers to repair your own disabled vehicles in the field, and more. This is particularly noticeable when it comes to the many varieties of infantry. When you get right down to it, however, the subtle nuances of each unit type are often lost once the action increases in intensity. Some individual units have special abilities or attacks, and most require regular use of ammo dumps and supply trucks to keep them in fighting condition. This ability otherwise functions identically to the ability Detailed on page 8 of the Dungeons and Dragons 3.5 Edition Supplement, Complete Adventurer.Īppearing from nothingness with a snarl a Ghost-Faced Killer can scare a man to death.At a glance, the unit variety in Arms for Victory is very impressive with over 100 different categories of playable combat units including numerous sub-groups of infantry, tanks, artillery, trains, ships, and even planes. A Ghost-Faced Killer does the indicated damage whenever a foe is denied their Dexterity Bonus to AC. A Ghost-Faced Killer knows how valuable this fact of life is. Hitting an enemy when they are unaware often does much more than surprise them.
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This Ability originally appeared in the Dungeons and Dragons 3.5 Edition Supplement Complete Adventurer on page 52.Ī Ghost-Faced Killer gets Power Attack as a bonus feat at the first level. At the 10th level a Ghost Faced killer no longer simply becomes invisible, he instead becomes Ethereal. Using this ability does not provoke an attack of Opportunity. At the indicated number of times per day a Ghost-Faced Killer may become invisible for 1 round as a swift action. Rogue prefer shadows, Rangers prefer nature, a Ghost Faced Killer turns invisible, as the Invisibility spell. Ghost Step 5/day, Ghost Sight, Sudden Strike 5d6įrightful Attack 4/day, Frightful Cleave, Sudden Strike 6d6įrightful Attack 5/day, Terrify the Terribleįrightful Attack 6/day, Sudden Strike 9d6Ī Ghost-Faced Killer is proficient with all simple and martial weapons, in addition to light armor. Sudden Strike 3d6, Frightful Attack 2/day Skill Points: 4 +Int modifier (x4 at 1st level) Class Skills: The Ghost-Faced Killer's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Open Lock (Dex), Search (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).